
Planet nomads biomas update#
Said to be the biggest Planet Nomads update since the additional of Survival, patch 0.7 has a surprisingly concise list of changes. Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!).Added hints for the Datapad/Encyclopedia - Press J to bring it up.Fixed Radial Menu not working in some instances.Fixed various crashes introduced in 0.7.Increased max stack on Items from 70 to 90.

Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects.Fixed some trees that suddenly changed textures when cut down.Poisonous plants are now more dangerous if you get hit by their effects or projectiles.Rain and Heavy rain now affects Immunity and Temperature Shield much more than before.Immunity and Temperature shield now regenerates much faster in all biomes.Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes.Significantly increased loot of Biomass Container from trees.Significantly increased damage output to trees from Multitool.Increased difficulty in Lava, Desert and Arctic biomes.Added notification pop up when you discover a new crash site.Added visual effect when a new wreck appears on your compass.Added missing SFX to buttons in workbenches.Globally decreased mass of all blocks.Increased required amount of Items to craft Super Food.Increased amount of meat in animal loot.Other languages are on the way, but there's a bunch of tweaks and fixes this week already. Said to be nearly completed in the last update, Dutch wins the race to become the first officially supported foreign language for Planet Nomads. Vehicles now pack more punch when hitting a tree.Decreased price for rover wheel and battery rack.Added outline around GUI for better readability.Animals no longer move vehicles that much.Italian language is now officially supported, all thanks to Armignacco László from the community.

